📖Program Curriculum
The programme comprises two years of full-time study (120 credits). Terms one, two and four contain compulsory second-cycle courses in game design.
The programme begins with an introduction to games research, that also includes theory and method as well as scientific writing in preparation for the degree project in term four. The first term also approaches games from a critical, analytic, social, and practice-based perspective.
The second term builds on this foundation, providing opportunities for students to challenge assumptions about what games are and to push the boundaries of what games can be. By exploring a variety of topics and themes to inform games, new formats, platforms and modes of play, students further reflect on their responsibilities as creators in a bigger, socio-cultural context, and apply theoretical ideas and frameworks to practice. This is done by way of harnessing design research approaches and applying rigorous methods of testing and iteration to game design as practice.
In term three the students are able to choose courses - at first or second-cycle level - within or outside the Department. It is also possible to participate in international student exchange within the framework of the University's or the Department's exchange agreements. During this term the Department offers courses in experimental game design, Deep Games and in various forms of storytelling. The whole of the fourth term is devoted to a degree project.
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