📖Program Curriculum
The programme has a strong technical focus with emphasis on professional quality throughout.
Areas covered include professional 3D modelling & sculpting skills with respect to 3D topology and optimisation of assets to ensure fitness for purpose. Other topics of focus will include the design and development of game applications along with an understanding of modern publication and distribution processes.
Students will learn to analyse and optimise game applications with respect to technical performance and user experience. In addition modern development and problem solving strategies for artificial intelligence within games will play an important role.
The Games Business & Enterprise module will develop business planning leadership and strategic skills whilst encouraging and supporting entrepreneurial activity.
Through our Business Accelerator Programme students will have the opportunity to work closely with Business postgraduate students and access our Business Incubation Centre with a view to starting and managing a game development studio.
Finally the 60 credit dissertation will provide students with the platform to engage and explore a specialist area within the games and creative field whilst being supported by enthusiastic and experienced staff.
MODULES
Media Development & Distribution
Game Analysis & Player Interaction
Games Enterprise & Management
3D Design & Optimisation
Advanced Artificial Intelligence
Post Graduate Study & Research Methods
Dissertation
Mentoring in Technology (Optional)
The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review so may be subject to change.
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