Courses
Level 1
Course details
Creating the Story - Game Design
ARTS1900
College Reading & Writing Skills
COMM1085
Conestoga 101
CON0101
Game Design
DMED1480
Sound Design for Gaming
DMED1490
Game Engine Lab I
DMED1525
2D Asset Creation
DSGN1340
Media Studies for Game Design
MDIA1080
Level 2
Course details
Data Focused Game Design
DMED1540
Interaction Design
DMED2040
Game Engine Lab II
DMED2050
3D Modelling and Texturing I
DSGN1420
Environment Constructs I
DSGN1450
Game Studio I
DSGN1460
Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 3
Course details
Game Design Player Agency
DMED2070
Dynamic Game Systems
DMED2080
Surfacing
DSGN1430
Environment Constructs II
DSGN2360
Game Studio II
DSGN2385
Safety in the Workplace
OHS1320
Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 4
Course details
VFX and Simulations
DMED2060
Game Engine Lab III
DMED2100
Game Studio III - Capstone
DSGN2390
Portfolio Development and Presentation
ETR2250
Field Placement (Game - Design)
FPLT2220
Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options
Program outcomes
Identify the differences in game genres in order to develop games that meet the needs of specific markets
Situate emerging trends within a historical context of games and interactive media to adapt relevant concepts, vocabulary and frames of reference
Identify and relate concepts from a range of industry roles, including programing, design and art to support the development of games
Contribute as an individual and a member of a game development team to the effective completion of a game development project
Develop strategies for ongoing personal and professional development to enhance work performance in the games industry
Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics
Use game concepts to support the ongoing iteration, creation, design, and development of games.
Apply game design elements to support the ongoing iteration and creation of unique gaming environments, levels, characters, assets, and props.
Support the development of evolving and iterative game design documents that align with standard industry expectations and/or company practices.
Conceive, prototype, develop, test and evaluate procedures for the ongoing iteration, creation, design, and development of games.
Contribute to world building and level design in a game engine.
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