📖Program Curriculum
This course has a common first.
The common first enables you to work alongside students doing similar courses to you, to widen your knowledge and exposure to other subject areas and professions. You will have the opportunity to collaborate with other students, so you can share your insights and experience which will help you to develop and learn.
If you discover an interest in a specific subject you have studied, so upon successful completion of your first, you could swap degrees with another course in your common first (subject to meeting progression requirements). Once you learn more about your industry, you’ll be more prepared and more clued up on how you may want to progress your education.
Common first courses:
Animation (Hons)Digital Media (Hons)Games Art (Hons)Visual Effects (VFX) (Hons)
In the first, you will develop skills across a range of areas in the creative technologies sector, working collaboratively with students from Animation, Games Art, Digital Media, and Visual Effects (VFX). You will engage with concepts of design in both 2D and 3D, explore narrative and storytelling within the context of creative technologies, and develop experience of the iterative development process.
Modules
Skills Lab - 20 credits
Hack Lab and Creative Play - 20 credits
Narrative and Storytelling - 20 credits
People, Pipelines, and Productions - 20 credits
Prototyping, Concept Development, and Design - 20 credits
From 2D to 3D: Developing Visual Skills - 20 credits
In Year two, you will continue to develop the skills and knowledge you’ve learnt. We do this by embedding the following four principles into the curriculum and developing your:
Technical skills – digital fluency, backed with the right academic knowledgeStudy skills – to be an adaptive, independent and proactive learnerProfessional skills – to have the behaviour and abilities to succeed in your career
Global awareness – the beliefs and abilities to be a resilient, confident and motivated global citizen
You will develop more advanced knowledge and skills to do with: games design, concept development, prototyping and pitching.
Modules
Concept Development in Games Design - 20 credits
Prototype Development - 20 credits
Understanding Player Experience - 20 credits
Designing Game Worlds - 20 credits
Experimental Games Project - 20 credits
Professional Practice in the Games Industry - 20 credits
There’s no better way to find out what you love doing than trying it out for yourself, which is why a work placement2 can often be beneficial. Work placements usually occur between your second and final of study. They’re a great way to help you explore your potential career path and gain valuable work experience, whilst developing transferable skills for the future.
If you choose to do a work placement, you will pay a reduced tuition fee3 of £1,250. For more information, please go to the fees and funding section. During this time you will receive guidance from your employer or partner institution, along with your assigned academic mentor who will ensure you have the support you need to complete your placement.
Modules
UK Work Placement– 0 credits
International Study/Work Placement – 0 credits
Year three aims to bring you to the level to enter the world of work by consolidating your knowledge and skills from Year one and Two. You could also work on a large final project in an area of your interest, with the support of a mentor and your Academic Personal Tutor.
Modules
Research Investigation - 20 credits
Advanced Game Design and Development - 20 credits
Indie Game Project (Course-Based Assessment) - 20 credits
Working in Collaboration - 20 credits
Final Major Project - 40 credits




