YEAR 1 (LEVEL 4)
Level 4 introduces both theoretical and practical skills as you will work as part of a small game development team and learn the basics of 2D & 3D design and development along with an understanding of the hardware used for gaming and media. There is a strong emphasis on production management along with building knowledge of business processes and entrepreneurship.
You will also explore the broader context of game development and the critical issues facing the industry today.
MODULES
Game Design & Interaction
Real-Time Environmental Art for Game Engines
Game Asset Development
Game Environments & Narrative Design
Game Industry & Agile Production Methodologies
Professional Development in Computing: Information Engineering
YEAR 2 (LEVEL 5)
Level 5 builds on and expands your portfolio of skills to focus on product innovation and commercialisation along with an understanding of digital publication platforms and their associated business models. You will also develop your knowledge of digital sculpting and 3D modelling.
Critically during the second semester you will further enhance your development and management skills by working on two substantial group game projects utilising industry-standard management methodologies and supporting tools. You will be expected to employ your management skills by acting as a scrum master during these development phases.
MODULES
Serious Games Technology
3D Modelling & Animation For Game Engines
Game Production & Distribution Technology
Real-time Environmental Art for Game Engines
Group Project
Indie Studio Management & Game Production
Optional Industrial Placement Year
YEAR 3 (LEVEL 6)
Level 6 further expands on the previous skills acquired with a focus on professional quality and management alongside advanced practical skills.
The innovative final group project is designed to deepen your understanding of your chosen role and responsibilities as a professional developer further preparing you for the workplace. You will form a game development team and specialise in a technical role of your own choosing for a full academic. You and your team will present the finished game at the annual LeveL Up Expo event attended by both members of the public and industry representatives.
Through our Business Accelerator programme you will have the opportunity to work closely with Business undergraduate students and access to our business incubation centre with a view to starting and managing your own game development studio.
There is an emphasis on independent study throughout developing a professional portfolio and pursuing exciting career prospects through continual assessment and dedicated project supervision.
MODULES
Project
Game Design Marketing & Monetisation
Advanced 3D Modelling & Animation for Games
Future Technology
Games Enterprise
The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review so may be subject to change.
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