📖Program Curriculum
Year 1
Core Modules
Credits
Introduction to 3D Modelling
20.00
You'll study how to make a 3D mesh using the 3D modelling toolset from a modelling application. Through the process you will also develop your observation skills using real objects and / or reference material. You will be expected to keep and submit a reflective learning journal as supporting evidence for their project.
Texturing and Look Development
20.00
You'll study how to texture a 3D model according to reference material how to create the maps needed to accurately shade & render an object so that it will appear indistinguishable from the real thing and how to recognise and replicate the properties of real-world materials. You'll be given models complete with UVs for workshops & practice.
Lighting and Rendering
20.00
You'll discover how to set up a three-point lighting setup and replicate it in CG techniques for on-set lighting in film production why each technique might be used in different scenarios and how to match these in CG for visual effects elements. You'll study the role of lighters in the VFX industry and managing your time and scenes efficiently.
Animation Principles and the Moving Figure
20.00
This module aims to give you an understanding of the principles of animation & practical skills to animate simple 3D rigs with weight force & expression. In the animation studio environment you'll cover essential topics and develop the skills to create animation using industry standard software and will analyse the workflows used in the industry.
Visual Narrative
20.00
You'll study the core methods and principles of communicating a story with moving image. You'll have the chance to develop your understanding of cinematic techniques using 3D software to experiment and test the creative possibilities of visual narrative. You'll also study the fundamentals of lighting and cameras.
Opportunity Modules
You must choose 2 x 10 credit Level 4 Opportunity modules from the Opportunity module catalogue.
Year 2
Core Modules
Credits
Character Animation and Performance
20.00
This module aims to give you an understanding of how to animate human characters using appropriate techniques software and workflows. You'll aim to produce a solid versatile sequence demonstrating high level competence in character animation adaptable to games VFX or animated feature work.
Motion Graphics
20.00
You'll study how to produce effective and creative motion graphics. You'll develop your understanding of animation techniques and how they can be applied to various 2D and 3D designs using industry standard software. You'll research and create your own motion graphics piece to an industry standard brief.
Stop Motion
20.00
You'll study the techniques used in the design and creation of a stop motion animation sequence using industry-standard materials in puppet fabrication prop & set design and creation lighting & cameras and digital tools. You'll also look at aspects of filmmaking like narrative ideation storyboards performance and cinematography.
Creature Animation
20.00
This module aims to provide you with an understanding of the tools and workflows to animate non-human characters (quadrupeds x-peds) using appropriate techniques software and workflows. Throughout the practical workshop sessions you will be expected to keep and submit a reflective learning journal as supporting evidence for the project.
Optional Modules
Credits
Plan your showreel (placement)
20.00
You'll consider your career objectives in both the short medium & long term then focus on your short to medium term goals. You'll produce an action plan of the path you intend to take to achieve your aims. You'll research job roles analyse inspirational showreels of professionals and look at how you can create a meaningful showreel of your own.
Rigging
20.00
The rig is never seen by the audience but for a computer generated character to be convincing this is a critical aspect that has to work according to the brief. Rigging is a logical process requiring strong organisation and problem solving skills. You’ll learn to create a rig for a humanoid character and bind the mesh to the rig.
Simulated FX
20.00
You'll explore the simulation processes used in creating animated destruction looking closely at how particles and rigid/dynamic bodies behave & interact with each other. You'll study key techniques like simulating dust debris and how to shatter & collapse objects. Destruction is often accompanied by other simulations such as particles & smoke.
Character FX
20.00
You'll study 2 aspects of Character FX work: groom and clothing. You'll look at how to set up render and style clothes and digital hair on a humanoid character as well as how to make a basic test simulation. You'll then render outputs into a short animated sequence and write a 2000 word evaluative learning journal of your character FX project.
Opportunity Modules
In addition you must choose 2 x 10 credit Level 5 Opportunity modules from the Opportunity module catalogue.
Year 3
Core Modules
Credits
Industry Production Project
20.00
You'll complete an industry style brief fulfilling one or more roles (modeler animator compositor groom artist and others) in an appropriate pipeline. The brief will be set and approved by the lecturers in conjunction with industry advice.
Portfolio
20.00
In this module you will complete a piece of work for use in your portfolio. This unit is an opportunity to produce a piece of work at the standard of a junior professional. You will be expected to maintain an annotated learning journal which will demonstrate how you have reflected on your work leading to improvements and refinements.
Showreel
20.00
Complete your showreel & develop a work-oriented online presence. You'll research similar showreels to help determine how to make your own stand out then evaluate your existing work and choose a piece which can be significantly improved to bring it up to the standard of a junior industry professional. You'll make minor improvements to other pieces.
Optional Modules
Credits
Creative Project Preproduction
20.00
You'll attempt a cutting-edge project focusing on using up-to-date technologies & techniques in animation film & game art production or related content. You'll research your topic and use this to contribute to a project proposal/pitch. You'll receive feedback on the pitch and then be expected to implement it using your own judgement as a guide.
Creative Project Production
20.00