Courses
Level 1
Course details
Introduction to Character Design
ARTS1840
Introduction to Life Drawing
ARTS1850
Creating the Story
ARTS1860
College Reading & Writing Skills
COMM1085
Conestoga 101
CON0101
Broadcast Technologies for Animators
DMED1500
Animation Theory
DSGN1360
Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 2
Course details
Compositing
DMED1510
Audio for Animators
DMED2000
Character Design and Development
DSGN1370
Rendering
DSGN1390
Studio I
DSGN1410
Movement and Figure Analysis
DSGN1470
Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 3
Course details
Introduction to 3D Animation-Body Mechanics
DMED1550
Modelling and Rigging I
DSGN1380
Lighting for Animation
DSGN1400
Studio II
DSGN2310
Safety in the Workplace
OHS1320
Electives: General Education
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 4
Course details
3D Animation-Full Body Performance
DMED1560
Evolving Technologies - Media and Design
DMED2030
Modelling and Rigging II
DSGN2320
Animation Capstone Project
DSGN2330
Portfolio Development and Presentation
ETR2240
Field Placement (Animation)
FPLT2100
Program outcomes
Design, create and animate characters and objects using fundamental principles of animation.
Produce hand-drawn and/or computer-generated drawings using fundamental principles of art, design and composition.
Use a variety of tools and technologies to create, capture and animate elements.
Participate in the planning and implementation of animation projects.
Develop and execute believable animation sequences.
Create animation sequences that employ basic cinematography principles.
Use storytelling skills to create, develop and execute animation sequences.
Apply performance theory to the creation of animation.
Produce layouts and backgrounds with attention to composition, perspective and colour.
Present a visual concept to a target audience.
Use computer skills and appropriate digital asset management techniques to function effectively within a production pipeline.
Develop, assemble and present a demo reel or portfolio in a manner that meets current industry expectations, and highlights one’s creativity, skills and proficiency with relevant animation software and related technologies.
Model and rig objects, characters and background elements.
Light and texture objects, characters and sets using relevant tools and techniques.
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